Februrary 2020 - May 2020 | School Project
HaberDashers is a console-style arcade (kart) racer for the PC in which players control miniature humanoid inhabitants of an everyday home, racing past outsized household items and through rooms as they compete against human and AI opponents with both driving skills and item pick-ups.
In my UI Framework, the UI system is managed by two files - One is blueprint actor, and another one is widget root manager. The actor in the scene will be handling data exchange between the game system and the UI system, and the widget manager will be handling display functions as well as UI inputs.
In my new UI framework, the buttons can be defined with customized animations as well as default sfx. Designers could easily create new buttons from the base button and create animations for them without pain.